Table of Contents

Enum TextureAccess

Namespace
Sdl3Sharp.Video.Rendering
Assembly
Sdl3Sharp.dll

Represents the access mode for a texture

public enum TextureAccess

Fields

Static = 0

Changes are rare, the texture is not lockable

Streaming = 1

Changes are frequent, the texture is lockable

Target = 2

The texture can be used as a render target