Struct GamepadDeviceEvent
Represents an event that occurs when a Gamepad is being added into the system, removed from the system, remapped, or updated or that gets it's Steam handle updated
public struct GamepadDeviceEvent : ICommonEvent<GamepadDeviceEvent>, ICommonEvent, ISpanFormattable, IFormattable
- Implements
- Inherited Members
Remarks
Joysticks that are supported gamepads receive both, a JoyDeviceEvent and a GamepadDeviceEvent.
SDL will send a GamepadDeviceEvent with Type GamepadAdded for every gamepad device it discovers during initialization. After that, GamepadDeviceEvents with Type GamepadAdded will only arrive when a gamepad device is hotplugged or a Joystick gets a Gamepad mapping during the application's runtime.
Associated EventTypes:
Properties
JoystickId
Gets or sets the joystick device ID for the Gamepad being added, removed, remapped, or updated or that gets it's Steam handle updated
public uint JoystickId { readonly get; set; }
Property Value
- uint
The joystick device ID for the Gamepad being added, removed, remapped, or updated or that gets it's Steam handle updated
Timestamp
Gets or sets the timestamp of the current event
public ulong Timestamp { readonly get; set; }
Property Value
- ulong
The timestamp of the current event, in nanoseconds in nanoseconds since the initialization of SDL
Remarks
The value of this property usually describes the time passed, in nanoseconds since the initialization of SDL. It can be properly populated by using NanosecondTicks.
Type
Gets or sets the type of the current event
public EventType Type { readonly get; set; }
Property Value
Remarks
When setting this property, the value must be either GamepadAdded, GamepadRemoved, GamepadRemapped, GamepadUpdateCompleted, or GamepadSteamHandleUpdated. Otherwise, it will lead the property to throw an ArgumentException!
Exceptions
- ArgumentException
When setting this property, the value was neither GamepadAdded, GamepadRemoved, GamepadRemapped, GamepadUpdateCompleted, nor GamepadSteamHandleUpdated
Methods
ToString()
Returns the fully qualified type name of this instance.
public override readonly string ToString()
Returns
- string
The fully qualified type name.
ToString(IFormatProvider?)
Formats the value of the current instance using the specified format.
public readonly string ToString(IFormatProvider? formatProvider)
Parameters
formatProviderIFormatProviderThe provider to use to format the value.
-or-
A null reference (
Nothingin Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.
Returns
- string
The value of the current instance in the specified format.
ToString(string?)
Formats the value of the current instance using the specified format.
public readonly string ToString(string? format)
Parameters
formatstringThe format to use.
-or-
A null reference (
Nothingin Visual Basic) to use the default format defined for the type of the IFormattable implementation.
Returns
- string
The value of the current instance in the specified format.
ToString(string?, IFormatProvider?)
Formats the value of the current instance using the specified format.
public readonly string ToString(string? format, IFormatProvider? formatProvider)
Parameters
formatstringThe format to use.
-or-
A null reference (
Nothingin Visual Basic) to use the default format defined for the type of the IFormattable implementation.formatProviderIFormatProviderThe provider to use to format the value.
-or-
A null reference (
Nothingin Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.
Returns
- string
The value of the current instance in the specified format.
TryFormat(Span<char>, out int, ReadOnlySpan<char>, IFormatProvider?)
Tries to format the value of the current instance into the provided span of characters.
public readonly bool TryFormat(Span<char> destination, out int charsWritten, ReadOnlySpan<char> format = default, IFormatProvider? provider = null)
Parameters
destinationSpan<char>The span in which to write this instance's value formatted as a span of characters.
charsWrittenintWhen this method returns, contains the number of characters that were written in
destination.formatReadOnlySpan<char>A span containing the characters that represent a standard or custom format string that defines the acceptable format for
destination.providerIFormatProviderAn optional object that supplies culture-specific formatting information for
destination.
Returns
Operators
explicit operator GamepadDeviceEvent(in Event)
Converts a general Event to an event of type GamepadDeviceEvent
public static explicit operator GamepadDeviceEvent(in Event @event)
Parameters
eventEventThe general Event to convert to an event of type GamepadDeviceEvent
Returns
Remarks
The Type of the given event must be either GamepadAdded, GamepadRemoved, GamepadRemapped, GamepadUpdateCompleted, or GamepadSteamHandleUpdated.
Otherwise, it will lead the method to throw an ArgumentException!
Exceptions
- ArgumentException
The Type of the given
eventwas neither GamepadAdded, GamepadRemoved, GamepadRemapped, GamepadUpdateCompleted, nor GamepadSteamHandleUpdated
implicit operator Event(in GamepadDeviceEvent)
Converts an event of type GamepadDeviceEvent to a general Event
public static implicit operator Event(in GamepadDeviceEvent @event)
Parameters
eventGamepadDeviceEventThe event of type GamepadDeviceEvent to convert to a general Event
Returns
Remarks
This conversion usually requires the event to be copied into a new general Event structure. Note: This can impact performance!