Struct GamepadSensorEvent
Represents an event that occurs when a gamepad sensor value changes
public struct GamepadSensorEvent : ICommonEvent<GamepadSensorEvent>, ICommonEvent, ISpanFormattable, IFormattable
- Implements
- Inherited Members
Remarks
Associated EventTypes:
Properties
Data
Gets or sets the data from the sensor
public ReadOnlySpan<float> Data { readonly get; set; }
Property Value
- ReadOnlySpan<float>
The data from the sensor, as a span of three float values
Remarks
Notice that this property always returns a ReadOnlySpan<T>. If you want to modify the data, you can either set the entire event data by setting this property from a different span, or modify the individual Data0, Data1, and Data2 properties.
Notice that when setting this property, the given values of the given span will be copied into the event data. That means you can assign spans that are larger than three elements, in which case only the first three elements will be copied. If you try to assign a span that is smaller than three elements, this property will throw an ArgumentException.
Exceptions
- ArgumentException
When setting this property, the length of the given
valueargument is less than 3
Data0
Gets or sets the first data value from the sensor
public float Data0 { readonly get; set; }
Property Value
- float
The first data value from the sensor
Remarks
The value of this property is the same as Data[0].
If you want to retrieve the entire event data from the sensor at once, consider using the Data property instead.
Data1
Gets or sets the second data value from the sensor
public float Data1 { readonly get; set; }
Property Value
- float
The second data value from the sensor
Remarks
The value of this property is the same as Data[1].
If you want to retrieve the entire event data from the sensor at once, consider using the Data property instead.
Data2
Gets or sets the third data value from the sensor
public float Data2 { readonly get; set; }
Property Value
- float
The third data value from the sensor
Remarks
The value of this property is the same as Data[2].
If you want to retrieve the entire event data from the sensor at once, consider using the Data property instead.
JoystickId
Gets or sets the joystick device ID for the Gamepad associated with the event
public uint JoystickId { readonly get; set; }
Property Value
- uint
The joystick device ID for the Gamepad associated with the event
Sensor
Gets or sets the type of gamepad sensor that changed
public SensorType Sensor { readonly get; set; }
Property Value
- SensorType
The type of gamepad sensor that changed
SensorTimestamp
Gets or sets the timestamp of the sensor reading
public ulong SensorTimestamp { readonly get; set; }
Property Value
- ulong
The timestamp of the sensor reading, in nanoseconds
Remarks
The value of this property is not necessarily synchronized with the system's clock.
Timestamp
Gets or sets the timestamp of the current event
public ulong Timestamp { readonly get; set; }
Property Value
- ulong
The timestamp of the current event, in nanoseconds in nanoseconds since the initialization of SDL
Remarks
The value of this property usually describes the time passed, in nanoseconds since the initialization of SDL. It can be properly populated by using NanosecondTicks.
Type
Gets or sets the type of the current event
public EventType Type { readonly get; set; }
Property Value
Remarks
When setting this property, the value must be GamepadSensorUpdated. Otherwise, it will lead the property to throw an ArgumentException!
Exceptions
- ArgumentException
When setting this property, the value was GamepadSensorUpdated
Methods
ToString()
Returns the fully qualified type name of this instance.
public override readonly string ToString()
Returns
- string
The fully qualified type name.
ToString(IFormatProvider?)
Formats the value of the current instance using the specified format.
public readonly string ToString(IFormatProvider? formatProvider)
Parameters
formatProviderIFormatProviderThe provider to use to format the value.
-or-
A null reference (
Nothingin Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.
Returns
- string
The value of the current instance in the specified format.
ToString(string?)
Formats the value of the current instance using the specified format.
public readonly string ToString(string? format)
Parameters
formatstringThe format to use.
-or-
A null reference (
Nothingin Visual Basic) to use the default format defined for the type of the IFormattable implementation.
Returns
- string
The value of the current instance in the specified format.
ToString(string?, IFormatProvider?)
Formats the value of the current instance using the specified format.
public readonly string ToString(string? format, IFormatProvider? formatProvider)
Parameters
formatstringThe format to use.
-or-
A null reference (
Nothingin Visual Basic) to use the default format defined for the type of the IFormattable implementation.formatProviderIFormatProviderThe provider to use to format the value.
-or-
A null reference (
Nothingin Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.
Returns
- string
The value of the current instance in the specified format.
TryFormat(Span<char>, out int, ReadOnlySpan<char>, IFormatProvider?)
Tries to format the value of the current instance into the provided span of characters.
public readonly bool TryFormat(Span<char> destination, out int charsWritten, ReadOnlySpan<char> format = default, IFormatProvider? provider = null)
Parameters
destinationSpan<char>The span in which to write this instance's value formatted as a span of characters.
charsWrittenintWhen this method returns, contains the number of characters that were written in
destination.formatReadOnlySpan<char>A span containing the characters that represent a standard or custom format string that defines the acceptable format for
destination.providerIFormatProviderAn optional object that supplies culture-specific formatting information for
destination.
Returns
Operators
explicit operator GamepadSensorEvent(in Event)
Converts a general Event to an event of type GamepadSensorEvent
public static explicit operator GamepadSensorEvent(in Event @event)
Parameters
eventEventThe general Event to convert to an event of type GamepadSensorEvent
Returns
Remarks
The Type of the given event must be GamepadSensorUpdated.
Otherwise, it will lead the method to throw an ArgumentException!
Exceptions
- ArgumentException
The Type of the given
eventwas not GamepadSensorUpdated
implicit operator Event(in GamepadSensorEvent)
Converts an event of type GamepadSensorEvent to a general Event
public static implicit operator Event(in GamepadSensorEvent @event)
Parameters
eventGamepadSensorEventThe event of type GamepadSensorEvent to convert to a general Event
Returns
Remarks
This conversion usually requires the event to be copied into a new general Event structure. Note: This can impact performance!